The NCERT Class 2 Joyful Mathematics (English) Book for the academic year 2025–26 is specially designed to make learning mathematics an exciting and interactive experience for young learners. This book follows the latest syllabus prescribed by the National Council of Educational Research and Training (NCERT) and aligns with the National Curriculum Framework (NCF).
Joyful Mathematics” introduces children to basic mathematical concepts in a fun, activity-based, and story-driven format. Each chapter is crafted with colorful illustrations, puzzles, and real-life examples to help students relate mathematics to their surroundings. The aim is to build strong numerical, logical, and analytical skills through play and creativity rather than rote learning.
| Chapter No. | Download Chwapterwise Joyful-Mathematics (English) PDF | 
|---|---|
| Chapter 1 | A Day at the Beach (Counting in Groups) | 
| Chapter 2 | Shapes Around Us (3D Shapes) | 
| Chapter 3 | Fun with Numbers (Numbers 1 to 100) | 
| Chapter 4 | Shadow Story (Togalu) (2D Shapes) | 
| Chapter 5 | Playing with Lines (Orientations of a Line) | 
| Chapter 6 | Decoration for Festival (Addition and Subtraction) | 
| Chapter 7 | Rani’s Gift (Measurement) | 
| Chapter 8 | Grouping and Sharing (Multiplication and Division) | 
| Chapter 9 | Which Season is it? (Measurement of Time) | 
| Chapter 10 | Fun at the Fair (Money) | 
| Chapter 11 | Data Handling | 
Key Features
- Activity-Based Learning: Encourages hands-on exercises and games for better understanding.
 - Concept Clarity: Focuses on foundational concepts like numbers, shapes, patterns, and measurements.
 - Interactive Stories: Integrates fun stories and situations that make math relatable.
 - Skill Development: Promotes logical thinking, problem-solving, and creativity.
 - Child-Centric Design: Bright visuals, engaging questions, and simple language make it easy for children to enjoy learning.
 
Chapters Overview
- Numbers and Counting
 - Shapes and Patterns
 - Addition and Subtraction
 - Measurement and Comparison
 - Time, Money, and Data Handling
 - Playful Mathematical Activities
 
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